//===================================================
//作    者：边涯  http://www.u3dol.com
//创建时间：2020-10-15 14:10:38
//备    注：此代码为工具生成 请勿手工修改
//===================================================
using YouYou;

    /// <summary>
    /// SkillLevel实体
    /// </summary>
    public partial class SkillLevelEntity : DataTableEntityBase
    {
        /// <summary>
        /// 技能编号
        /// </summary>
        public int SkillId;

        /// <summary>
        /// 技能等级
        /// </summary>
        public int Level;

        /// <summary>
        /// 技能伤害率
        /// </summary>
        public int HurtValueRate;

        /// <summary>
        /// 技能消耗的魔法值
        /// </summary>
        public int SpendMP;

        /// <summary>
        /// 冰冻眩晕时间
        /// </summary>
        public float StateTime;

        /// <summary>
        /// 附加异常状态的几率（%）
        /// </summary>
        public float AbnormalRatio;

        /// <summary>
        /// 中毒烧伤伤害次数
        /// </summary>
        public int AStateTimes;

        /// <summary>
        /// 中毒烧伤每秒掉血
        /// </summary>
        public int AStatexiaohao;

        /// <summary>
        /// 此技能的CD间隔秒数
        /// </summary>
        public float SkillCDTime;

        /// <summary>
        /// Buff使用几率(百分比)
        /// </summary>
        public float BuffChance;

        /// <summary>
        /// Buff持续时间（秒）
        /// </summary>
        public float BuffDuration;

        /// <summary>
        /// Buff效果值
        /// </summary>
        public int BuffValue;

        /// <summary>
        /// 升级所需主角的等级
        /// </summary>
        public int NeedCharacterLevel;

        /// <summary>
        /// 升级消耗金币
        /// </summary>
        public int SpendGold;

    }
